Explore Goldline

Type to search the city.

PLAN THE OPERATION

Different targets use different equipment: hacking tools, access cards, lockpicks, thermal charges, drills or C4. Carry what your chosen route requires and leave inventory space for the loot. Availability and cooldown checks can prevent a heist from starting.

STORE HOLDUPS

Store holdups offer a smaller operation before a major heist. Bring a weapon to pose a credible armed threat, and make sure you have a hostage for the robbery. Plan for the police response and your escape. Store robbery guide.

HOUSE BURGLARIES

House burglaries involve picking locks and searching for valuables. Bring lockpicks, leave room for the loot and move stolen goods through the appropriate buyer. House burglary guide.

FLEECA BANKS

Bring an access card for the first entry and a secure access card for the secured door. Starting consumes the first card; the secured-door interaction consumes the second. A card in someone else's inventory does not satisfy your interaction.

Use the bank entry interaction and complete the hack. The first-door delay is configured to 200 seconds, so remain ready instead of assuming it failed when access is not immediate. Opening the secure area also starts a timed security sequence. Collect the available cash trolleys and heed the vault-closing warning.

The final closing warning gives 30 seconds to get clear. Banks share the robbery state with other players and cannot start a second robbery while already active. The cooldown is randomized between two and four real hours. You do not need to wait for a minimum number of officers to be on duty to attempt Fleeca, but heists must be available before you can begin.

Police can watch the bank through its live security cameras. Find the camera hacking point, press E at the Hack security cameras prompt and complete the hacking minigame to take that location's cameras offline.

PACIFIC STANDARD: LOUD AND QUIET ROUTES

Pacific Standard has different entry stages for loud and quieter approaches. Bring the tools for the route you choose: thermal charges for the loud locks, lockpicks for the quieter locks, and a hacker laptop for security panels. The ID-card stage uses the bank keycard, which can also be found through the search stage.

At each active point, press E to follow the prompt: hack a panel, search, swipe an ID card, plant a thermal charge or pick a lock with a lockpick. Finish one stage before expecting the next door to unlock. Thermal charges and lockpicks are consumed at their respective stages, so bring enough for the later locks.

The computer sequence directs you to My Computer → HackConnect.exe to find the IP address, then BruteForce.exe for the password stage. Follow the minigame prompts until the completed-hack notification appears.

Loot the available cash, gold or diamond carts through their E prompts. Watch the vault warnings: some paths announce 90 seconds before toxic gas, and closing warnings announce the remaining escape time. The bank has a randomized two-to-four-hour cooldown between robberies.

SOUTH WEST YACHT

Reach the yacht with a drill and space for the loot. Find the safe and press E at its drilling prompt. Only one drilling attempt can occupy the safe at a time. Press E again to stop drilling if you need to move.

Completing the safe consumes the drill and awards a mixture of casino chips and jewelry. The yacht also has cash collection interactions; opening the safe and emptying a cash trolley are separate actions. Coordinate with the rest of your group so someone can watch the approach while another player is occupied.

UNION DEPOSITORY

The depository advances through separate secured floors. Complete each door's access interaction to begin the corresponding stage; entering the building does not automatically unlock all of its loot. Stay with the group when beginning a stage so the mission can include nearby participants.

Bring C4 for the marked breach. The placement action consumes a charge; clear the blast area after planting. Expect guards and collect each available trolley separately. Gold bars and diamond boxes are possible loot, rather than every reward arriving as cash.

The run has a timed reset, with door-state cleanup after roughly 20 minutes, and a randomized two-to-four-hour robbery cooldown. Plan the exit before committing to the lower stages.

DIAMOND CASINO HEIST

The casino heist progresses through several access stages. Search the unlocked areas for the spawned access cards: different stages supply different card grades, so the first card does not replace every later one. A later stage also introduces a laptop interaction.

Keep the team together as you start each floor. Bring C4 for the breach prompt, stand clear after placement and expect both guards and a trap sequence. Collect the accessible trolleys separately; loot can include gold bars and diamond boxes.

Starting the robbery produces a public police warning and city event. The casino has a randomized two-to-four-hour cooldown and a roughly 30-minute door/reset timer. Treat every new area as another stage, and do not leave the exit until the reset.

VANGELICO JEWELRY ROBBERY

Enter with a weapon and approach an unbroken display case. Stand still and press E at Break; walking, running or sprinting prevents that interaction. Work through separate cases while keeping an escape route available.

Both breaking a case and a failed attempt can alert police. The current minimum officer requirement is zero, but that does not prevent alerts or a response. The store can close for cleanup, and authorized police can force it closed near the door.

Take the jewelry to its buyer and select the item and quantity in the selling menu. There is also a separate jewelry-for-gold-bar exchange with its own quoted requirement. Read the offer before confirming instead of treating every loot item as cash.

AFTER THE ROBBERY

Police alerts, cameras, evidence and marked money link heists to the rest of the crime system. Separate your escape plan from your plan to sell or use the loot. Crime and evidence · Criminal businesses.

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