BINOCULARS AND DIVING EQUIPMENT
Use binoculars from your inventory to look through them. Move the view with the camera controls and use the zoom controls to inspect distant objects. Backspace lowers them. FPS mode disables the binoculars loop, so switch that mode off if they do not respond.
Use an oxygen tank or a supported diving outfit before diving. Oxygen is timed from activation, including time spent above water; the standalone tank lasts 45 minutes and reports 100%, 75%, 50%, 25% and empty. Start returning to the surface before it runs out.
The scuba light item toggles the diving light. /pickuptank removes the equipped tank props, but it does not award a fresh oxygen-tank item. A diving outfit and a tank have separate item actions; do not assume an ordinary cosmetic mask gives breathing protection.
PORTABLE TRANSPORT
Supported inventory items deploy small motorcycles, jetpacks and surfboards. Motorcycle and jetpack pickup commands are available for their respective systems. Transport guide.
AMMUNITION, ATTACHMENTS AND VISIBLE WEAPONS
Equip the weapon you intend to reload, then use the matching ammunition item. The ammunition type must match the selected weapon, and a full weapon refuses another reload. Merely carrying a gun in your inventory does not select it for the item action.
Equip a weapon before using an attachment or finish item. Supported parts include magazines, specialized ammunition clips, lights, suppressors, compensators, scopes, grips, barrels and cosmetic finishes. Compatibility depends on the weapon; an unsupported part produces a refusal.
Use /sling or /shoulder for the supported long-weapon positions, and /holsterr or /holsterl for holsters. /unsling, /unshoulder and /unholster remove those visible positions. These appearance actions are separate from buying ammunition or installing a component. Check the weapon catalogue for individual models.
ARMOR, RADAR AND SPOTLIGHTS
Use a bulletproof vest item to set your armor to 100. Armor is separate from health and from treating a damaged limb. A shield is another piece of equipment with its own use action; it does not refill the vest.
Use the radar item and aim at a vehicle to display its plate, model and speed reading. E closes the handheld radar. Police vehicle radar is a separate system with front and rear antenna controls.
Inside a supported vehicle, /spotlight toggles the vehicle spotlight. Helicopter camera and spotlight controls are described in air transport.
HOLD, PLACE AND THROW PROPS
Use a supported item to create its physical prop. Props include balls, figures, chairs, tables, cases, medical bags, work tools, a boombox and a green screen. While on foot and close to a pickup-enabled prop, Y picks it up.
While holding the prop, tap Y to put it down or hold Y to pack it away through the item-return action. Many ordinary props can also be thrown: right mouse gives a short throw, E a stronger throw, Q a medium throw and F a low forward throw. Balls and loose props on the ground also support kicks.
Special props reserve E for their own job. A boombox adjusts music, a jack opens its lifting controls, a note opens its text, and a drone opens its connection. Read that prompt before pressing E. These object interactions are disabled in FPS mode.
SPECIALIST TOOLS
Repair kits, jacks, analyzers, gathering tools, crafting stations and medical supplies belong to their respective workflows. Follow the mechanic, gathering, production or health guide when choosing equipment.
PRACTICE AT THE SHOOTING RANGE
At a shooting-range lane, use its menu interaction and wait if another player is using it. Choose a difficulty and a target count between 10 and 20. Higher difficulty gives you less time to hit each target.
Easy shows a target for two seconds, Normal for 1.3, Hard for one, Harder for 0.8 and Impossible for half a second. Finish the sequence to receive the score; results are also shown to nearby players.
PEPPER SPRAY
Use the spray item to equip pepper spray while on foot. Left mouse sprays at the person in front of you. It briefly disrupts a hit player's vision and knocks them down.
Use the item again to put it away. Entering a vehicle also stops the spray action. Keep the intended target in front of you; this is a directed interaction rather than an effect on everyone nearby.
EQUIP A BALLISTIC SHIELD
Use the shield item to equip it in your left hand. Use the item again to put it away and return to your ordinary weapon stance.
The shield is a physical piece of equipment in front of you. It does not refill armor or health, and turning away also changes what it covers. Put it away before switching to an incompatible carrying or treatment action.
